If you are not familiar with slots, they are machines with three or more reels which spin when a button is pushed. You will write a little program that will simulate the slot machines, and calculate the chance of winning on those machines.
I'm sure you have heard that the odds of gambling are always in the favor of the casino. For this programming assignment you will create a simple gambling simulation. The two fieldsnum Plaver Wins and HouseWins are both stic and act as counter to keep track of wins. Underlined fields or methods in a UML, specify that they are static. Have a look at the slides or the book if you don't remember how to read the UML. L Slot Machine Class Implement the SloeMachine dass according to the UML diagram below.